{"id":989,"date":"2010-10-08T14:16:23","date_gmt":"2010-10-08T19:16:23","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=989"},"modified":"2016-11-26T04:15:29","modified_gmt":"2016-11-26T12:15:29","slug":"ifcomp-2010-the-peoples-glorious-revolutionary-text-adventure-game","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/989","title":{"rendered":"IFComp 2010: The People&#8217;s Glorious Revolutionary Text Adventure Game"},"content":{"rendered":"<p>Glorious spoilers of the worker follow the break.<br \/>\n<!--more--><\/p>\n<p>The basic schtick here is that the game is told through simplistic and reductive point of view of a cartoonishly-exaggerated communist revolutionary. Descriptions tend to be along the lines of &#8220;Freedonia\u2019s town hall bustles with the bureaucratic drones necessary to keep capitalism from collapsing under its unsustainable weight&#8221; &#8212; barely anything or anyone gets described without decrying capitalism, praising communism, or both. (The city planners even seem to engage you in this rhetoric, with place names like &#8220;Reagan Street&#8221;, &#8220;McCarthy Boulevard&#8221;, and &#8220;J. Edgar Hoover Elementary School&#8221;.) It&#8217;s rather one-note, but at least it&#8217;s a deliberate reflection of the player character&#8217;s personality, and besides, I&#8217;ve always had some fondness for this kind of extremely partial point of view in games. Or is it partial? Events in the game bear out everything the PC believes, however ridiculous, including the town&#8217;s sudden and miraculous transformation into a workers&#8217; paradise at the end. It&#8217;s more like a partial <em>world<\/em>.<\/p>\n<p>The overall goal is Revolution, and to that end you&#8217;re given a checklist with items like &#8220;win hearts of proletariat&#8221; and &#8220;cripple capitalist government infrastructure&#8221; &#8212; things achieved with remarkable ease, through actions on the level of prank phone calls. This is an adventure game in the old-school mode, a minimal world where everything and everyone is either part of a puzzle or part of a solution &#8212; although it earns some kudos by providing multiple solutions wherever reasonable. One very nice touch is the &#8220;Communistic Converter&#8221;, a single-use device that instantly subverts the person you stick it on, thereby skipping a puzzle that you can&#8217;t figure out. I was worried at first that I&#8217;d need this for some specific puzzle and would waste it in the wrong place, but its role in the game designed is explained in the help menu&#8217;s &#8220;General, Non-Spoiler Hints&#8221; section, itself another nice touch.<\/p>\n<p>It&#8217;s short, it&#8217;s silly, it&#8217;s a good illustration of the strange fact that communist imagery has somehow become camp in this country despite being associated with real oppression and suffering for millions. There were some relatively minor bugs, but no game-blockers &#8212; for example, at one point I stuffed a rag into a toilet (part of crippling the capitalist government infrastructure) and found that it was still in my inventory.<\/p>\n<p><strong>Rating: 5<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Glorious spoilers of the worker follow the break.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[84,53,409],"class_list":["post-989","post","type-post","status-publish","format-standard","hentry","category-if","tag-if","tag-ifcomp","tag-ifcomp-2010"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/989","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=989"}],"version-history":[{"count":4,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/989\/revisions"}],"predecessor-version":[{"id":4659,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/989\/revisions\/4659"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=989"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=989"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=989"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}