Vice City: Voodoo Mind Control Drugs

I’ve just wrapped up the Haitian/Cuban gang war subplot, and have a bottleneck mission relating directly to the main overplot before I can get any more side missions. Once again, Vice City is doing a much better job of keeping the frame relevant than GTA3 did. According to a brief and spoiler-risking look at a wiki, this means I’m something like 2/3 done with the story. But before I go on, I have some small observations about what I’ve just been through.

The gang war is something that the player character both starts and finishes, and at both ends it’s done with aggression towards the Haitian side. Starting the gang war involves conspicuously whacking a Haitian gang leaser while dressed up in Cuban gang attire and driving a stolen Cuban gang car. In a nice bit of symmetry, ending the war involves stealing a Haitian gang car, although this time the aim is to be inconspicuous: the car gains you access to a Haitian gang drug factory, so you can plant bombs.

Being a purely mercenary sort with no loyalties in this struggle, you have missions for the Haitian side as well. Curiously, however, the authors decided to imply that they’re not entirely voluntary. Whenever Tommy Vercetti visits Auntie Poulet, the voodoo priestess stereotype who gives him the Haitian-side missions, he acts muddled and confused, apparently not remembering any of his previous visits, then extremely compliant, not even mentioning payment. Auntie gives him tea, or at any rate something in a teacup, and he leaves in a daze, ready to do whatever she asked without quite knowing why he’s doing it. At one point she sends him to recover some “powders” that the feds are after because “dey tink it drugs” — implying that it’s not mundane drugs, but might be some kind of crazy voodoo mind control substance. Well, whatever it is that’s affecting Tommy here, it’s clearly capable of affecting him from just inhaling it, because he’s affected the moment he walks into the room.

And that makes me wonder about the factory explosion that closes out this section of the game. Were the Haitians making mundane drugs there, or mind control stuff? And if the latter, what’s going to happen when a building full of the stuff gets released into the atmosphere of Vice City? Well… probably nothing. Even if the authors were thinking of it in the same way as me, it probably wouldn’t lead anywhere just because that’s how most of the stories in GTA3 went: the writers set stuff up and then just kind of left it set up. It’ll be cool if I’m wrong, though.

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