Gemcraft: Stopping for now

Even though I’m most of the way through Gemcraft: Chasing Shadows, I think I have to hang it up for a bit for the sake of this blog’s recovery. I need to play something I can finish, and this game isn’t really designed around finishing. It’s designed to be a lifestyle game, like Candy Crush Saga or the Elder Scrolls series — something that you keep dipping into over a long period of time. That’s how I was playing it before I started blogging again: at most a battle or two a day, and not all of them victorious. New unlocks, new ideas, were sparse. Mostly it was just new battlefields. There’s well over a hundred maps — more than I’ve ever seen in a tower defense — and the systems of level-specific achievements and harder difficulty levels that net you more XP are all trying to get you to play them more than once. People online talk about beating Endurance mode, which I didn’t think was even theoretically possible.

But I do want to come back to it (or keep coming back to it). It’s insanely polished, especially in comparison to previous Gemcrafts, to the point where I fear it will spoil me for other tower defenses. I can see this being the game that I play between other games this year.

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