Archive for the 'RPG' Category


Throne of Darkness: Twinking the Wiz

Since my last post, I’ve got both the Berserker and the Ninja up to the same level as the rest of the party and completed the Berserker’s special quest. It turns out that power-levelling characters gets easier as you go along, because there’s a positive feedback loop: the more advanced the charcter is, the more often he succeeds in hurting things and getting XP. The Wizard is still lagging, though, because he’s spending half his time dead. Resurrection is essentially free in this game, but there’s a limit to how frequently you can do it.

Fortunately, the Wizard is the one character that can be effectively twinked at low levels. To explain why, I’ll have to describe the magic system.

Every character class, even the Brick, has its own set of forty magical abilities that can be purchased and enhanced with “spell points”. These abilities are divided into four groups, corresponding to the four elements but with “lightning” substituted for air; spell points are specific to an element. Some of these abilities are spells that have to be cast and last a short time, some are continuous status effects that last as long as they’re selected, some are permanent enhancements that are always active. The list varies from character to character. Obviously the Wizard has access to the most powerful spells, but they’re only powerful if they’ve been enhanced with spell points. For example, there’s a basic missile spell for each element that starts out doing 1-5 points of damage. After you invest a maximum of 10 spell points in it, it does 5-55 points.

Clearly, spell points make a big difference. Assuming that you don’t try to make him use a sword or something, the Wizard’s capacity for dealing damage is limited mainly by the number of spell points he has to spend, rather than by his experience level, stats, or equipment. So, how do you get spell points? Ordinarily, you get a spell point for each of the elements when you gain a level, but you can get bonus spell points by sacrificing magic items. Each item is worth a fraction of a spell point, and they build up.

At the point I’m at in the game, there is an abundance of magic items that I don’t want to keep, mainly armor and weapons that are too heavy for the Wizard and too wimpy for everyone else. This is how I know that the Wizard’s missile spell caps out at 10, even though I’ve only levelled him five times.

Throne of Darkness: Well, that was a mistake

I said earlier that there were twelve levels in this game. This is incorrect. There are twelve main quests. The first quest is simply to escape the castle where you start the game, so when I left that area and the first of twelve empty boxes filled in, I mistakenly thought that the rest of the quests would be similar: a linear series of endpoint-reaching exercises, as is common in videogames. But it turns out that some quests are given in parallel, with at least one of them spread out over multiple areas.

In addition to the main quests, there seem to be three “single” quests which require a specific character. The first one I was given involved talking to an old friend of the Leader. Only the Leader can do this. The second, which I have not completed, requires the Berserker. An NPC mentions three powerful adversaries who have set a challenge, and the Berserker immediately declares that he accepts the challenge, even if he’s not in the party. Which he wasn’t, because he’s one of the charcters I had decided to ignore. But I can’t actually do the challenge without shifting him into the party.

I haven’t checked the docs on this, but I’m guessing that the single quests are optional. However, I’m too much of a completist to just leave this challenge unattempted.

It’s going to be hard. The party is nearing 20th level at this point, and the Berserker was abandoned at level 1. In most RPGs, this wouldn’t be a big problem: you could just stick the low-level character in the back of the party and tell him to defend himself while the big boys win him some XP. That doesn’t work here, because the party doesn’t share XP at all. In most RPGs, that wouldn’t be a problem either, because you could just take the low-level characters back to the earlier areas and level by means of random encounters. But, as in Diablo, the monster supply here is finite, and I’ve been pretty thorough about clearing areas as I pass through them. There just aren’t any low-level XP farms left. In order to reach a level where he’s capable of completing the quest, the Berserker will simply have to fight a large number of things that are tougher than him.

Well. Can the other characters help, with buffs and twinks and healing? Sadly, there are no healing spells, and no buffs other than self-buffs. They can twink to a certain extent, but the better items have level and/or stat requirements that prevent this. Mainly what they can provide is cash. There’s no reason not to give the Berserker the best equipment he can use and a big stack of healing potions.

Despite difficulties, I have managed to get the Berserker up to level 5. I should bring out the Ninja and Wizard and start levelling them too, just in case I need one of them for the third single quest.

Throne of Darkness: Characters and Control

Early in Throne of Darkness, I decided to keep things relatively simple by playing only with the four simplest characters: the Leader, Brick, Archer, and Swordsman. (The special roles of the Ninja and Berserker weren’t obvious, and playing the Wizard would require learning the magic system immediately.) I did try using fewer than the full complement of four, but doing that for very long is risky. You never know when you’re going to find yourself suddenly outnumbered.

When more than one character is active, you directly control one of them at a time, switching between them at will. The ones you’re not controlling at the moment act autonomously, following you around unless they see something that they want to kill, like the dog in Nethack. I suppose the developers were trying to make the single-player campaign more like cooperative multiplayer play, since that’s generally acknowledged to be the best way to play Diablo.

This scheme yields ironic results. To explain: Each character earns experience points independently, and they seem to get them by hurting foes, not necessarily by killing them. So the more often a character can successfully strike a blow, the faster he’ll level. Now, the characters you’re not controlling at a given moment are pretty efficient about finding and attacking foes. They’ll rush at things that aren’t even onscreen yet, leaving the player-controleld character chasing after them. Melee is rapid, and it’s easy to misclick, either by clicking the spot that a moving foe has just vacated or not being able to distinguish friend from foe. These clicks are interpreted as instructions to move. Consequently, in most battles, the player-controlled character spends a lot of time running around aimlessly instead of fighting. Overall, then, the characters that you’re not controlling directly will tend to level faster than the one you are. If only there were a way to just abandon control of everyone, let the computer play the battle for you so that everyone would participate optimally! Which, come to think of it, is the idea behind the Final Fantasy XII “gambit” system..

Throne of Darkness: Seven Samurai

I mentioned that you control a team of seven charcters in this game. Presumably this number was chosen by a Kurosawa fan. They’re not the same seven samurai as in the movie, though. The character classes in Throne of Darkness are:

The Leader
The Brick
The Archer
The Swordsman
The Wizard
The Ninja
The Berserker

(A ninja isn’t really a kind of samurai, of course, any more than a stoolie is a kind of policeman. Actually, if you read the character bios in the manual, a lot of them turn out to have been raised as farmers and the like, rather than as members of a hereditary military aristocracy. But why bother complaining about historical implausibility in a game with tengus and oni in it?)

In contrast, the character classes in The Seven Samurai are:

The Leader
The Leader’s Assistant
The Leader’s Buddy
The Stone-Cold Killing Machine
The Kid
The Loose Cannon
The Other One

(Like the Ninja, the one I’m calling “The Loose Cannon” isn’t really a samurai. So there’s some kind of balance there.)

This list may not be quite as gameworthy as the first one, but I have a long-standing fantasy about about the ideal game adaptation of The Seven Samurai. The player, as I see it, would choose which samurai to play, and that choice would fundamentally shape what kind of game it is. Playing the Loose Cannon, for example, would make the game more freeform and self-directed, like GTA: you could do your assigned missions, but you could also just wander off by yourself and try to steal the enemy’s guns. If you chose the Killing Machine, it would mainly be an action game. The Leader would be about strategy, the Leader’s Assistant would be about micromanagement. The Kid? Dating sim.

Throne of Darkness

So, I’ve decided to start another game while I decide whether or not spending more time on my joystick problems is worth it. Picking one at random, I find Throne of Darkness, a Samurai-themed Diablo imitation from 2001.

Man. I haven’t thought about this game in ages.

I think I bought it mainly because it was cheap and the screenshots on the box looked appealing. I played it briefly when I first got it, but it turned out to be more complicated than I was in the mood for just then.

Installation Annoyance #1: It has two disks, and you have to swap them three times before you can start playing.

Installation Annoyance #2: Throws a silly error, even when patched. Finding a site that would let me download the patch without the hassle of “becoming a member” was frustrating enough (and I’ll save anyone else who reads this the frustration by offering my copy here), but discovering afterward that it didn’t help? Bleah. I eventually found help on a third-party forum. It turns out that the solution is to overwrite the game’s copy of msvcrt.dll with the one from WINDOWS/System32.

First session: The mechanics are pretty complicated, but I haven’t yet reached the point where I have to understand what I’m doing in order to make progress. Hopefully I’ll be able to learn and apply things as I go along. Like I said, it’s Diablo-like, but you have a team of seven characters with different abilities, of which four can be active at a time. It seems like it might be a valid strategy to play with just one or two characters at a time so they can level faster.

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