ParserComp 2022: October 31
Here’s another one it looks like I’m not finishing. The whole idea is that you’re spending the night in a spooky house full of Halloween monsters — at the very least, there’s a werewolf, a skeleton, and a mummy, and on the basis of the garlic and wooden stake in my inventory I’m going to go ahead and say there’s probably a vampire as well. Monsters are killed or escaped in time-limited chase sequences that can come without warning, so saving frequently is crucial. Other than that, it’s a largish exploration game with locked doors and secret passages. It has a bit of a problem with recognizing alternate phrasings, but nothing that an old hand like myself can’t power through with the aid of the in-game hint menu — very often, all I needed from the hints was confirmation that what I had attempted was the right thing, and all I needed to was to rephrase it until it worked. There’s my advice to the author: Accept more phrasings.
On the other hand, phrasing isn’t always the problem. Some of the puzzles are a bit too read-the-author’s-mind-ish, and I found myself playing mostly from the hints after a while. The reason I’m giving up on it at a mere 40% completion is that I finally hit a point that the hints don’t adequately cover — they advise recovering a ring stolen by a mouse by trading some cheese for it, but the mouse won’t take the cheese and I don’t know why.
Seems like it wouldn’t take a lot of reworking to turn this into a decent puzzle-based adventure game, though. It’s written in Adrift, but avoids the most common pitfalls of Adrift games, like overdescribing rooms.