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Five Years of Stack

The fifth anniversary of this blog’s beginning has come and passed, and so I think it’s time to take a look at where we’ve come with this little project so far. In significant ways, it’s been a failure.

One of the purposes of this blog was to motivate me to play all of the games I had accumulated over the years and never finished. Well, I started off with “just over 300 games” on my stack, and there are now just over 400. The Oath which was to see to the reduction of this number has a flaw: it allows me to count multiple titles purchased as a unit as a single purchase. I hadn’t supposed this would be a large factor when I framed the Oath, because compilation packages of this sort were seldom issued for anything other than major series, and there were only so many of those that I had any interest in. But somewhere along the line I decided it applied to any package deal on Steam or elsewhere, and that has become my dominant game-buying mode — it’s rare that I buy a game alone. Furthermore, I’m loath to close this loophole, because that would limit my access to those indie bundles I adore so.

But reducing the size of the Stack was really only a pretext all along, as the About page that I wrote five years ago acknowledges: “So really, this whole exercise is an excuse to play a bunch of old games and examine them in detail from today’s perspective.” But it’s getting to be more and more of a failure in that regard as well. Excluding the IF Comp, this year’s blogging covers nearly fifty games to various degrees of detail. Of those, only six were ones that I owned before starting the blog (and two of those remain unfinished). The Oath encourages me to prefer shorter games that I can finish quickly, and newer titles are more likely to fit that description than the ones that have managed to stay on the Stack for a decade.

If the Oath is failing me, it’s only fair, because I’ve been failing the Oath. Late posts have become the norm rather than the exception. Typically what happens is: I feel like gaming but not writing, so I try to cram as much game into a 24-hour period as I can in order to maximize the gaming/writing ratio. When I’m done, I haven’t left enough time to do the writing that I still don’t feel like, so I push it out to the next day, or further. If I’ve finished the game in the process, I feel like I have to summarize the entire experience in a single post, which is a difficult enough task that I procrastinate. If I haven’t finished the game, I feel like I can’t play it again until I’ve written something. Either way, it’s hurting my ability to finish games and write interesting commentary about them.

So, after five years, it’s time for a change. For the last week, I’ve completely abandoned the Oath and played freely, and I intend to continue in this state until at least the end of January while I contemplate what to replace it with. This doesn’t necessarily mean that I won’t be blogging — I have some thoughts I’d like to share about Solar 2 and Terraria already — but it does mean that I won’t be pretending to myself that I’m obliged to do so. I have only room in my head for so many obligations, and it’s time I tended to the real ones a little better. If I’m lucky, maybe it’ll turn out that I can blog without an Oath at all.

2010 Wrap-Up

2010 was a special year for The Stack: it was the year of the Chronological Rundown, an experiment I’m not in a hurry to repeat. How did it go? Here’s a summary:

Year Title Finished? On schedule? Dinosaurs?
1986 Wizardry III No No No
1987 Might and Magic No No No
1988 Pool of Radiance Yes No No
1989 Curse of the Azure Bonds Yes Yes No
1990 Secret of the Silver Blades Yes Yes No
1991 Heimdall No No No
1992 The Humans Yes Yes Yes
1993 Police Quest 4 Yes Yes No
1994 Final Fantasy VI No No Yes
1995 Icebreaker Yes Yes No
1996 Command & Conquer: Red Alert No No No
1997 Evolution Yes Yes Yes
1998 Tender Loving Care Yes Yes No
1999 Dino Crisis Yes No Yes
2000 Deus Ex No No Sort of
2001 Bioscopia Yes Yes Sort of
2002 Freedom Force Yes Yes Yes
2003 WarioWare, Inc. Yes Yes Sort of
2004 Escape from Butcher Bay Yes Yes No
2005 Killer 7 Yes Yes No
2006 Gumboy Yes Yes No
2007 Bioshock Yes No No
2008 Obulis Yes Yes No
2009 Batman: Arkham Asylum Yes Yes No
2010 VVVVVV Yes Yes No

Special notes on dinosaur content: Deus Ex has bird-like monsters that I believe to be feathered dinosaurs but which were not identified in the parts I got to over the course of the year. Bioscopia had no actual dinosaur specimens, but there was a man-sized theropod statue holding a sign at one point. Surprisingly, there’s another dinosaur holding a sign in a cutscene in WarioWare — is this a widespread phenomenon I wasn’t aware of? Overall, though, I think the winner for dinosaur content is Evolution, which not only had the greatest variety of dinosaurs, it’s the only game that had dinosaurs for their own sake, rather than as obstacles for the player or as signposts.

Most of the year was spent slowly drifting behind schedule, but shorter games toward the end allowed me to pull ahead and even spare a month for the IF Comp. Does this mean games have gotten shorter over time? Not necessarily: it should be borne in mind that the games that are on the Stack are ones that I haven’t finished yet. A twenty-year-old game that can be completed in a day is very unlikely to still be on the Stack. And yes, such things definitely exist: the first games in the Ultima and Final Fantasy franchises both qualify.

As for the project of reducing the Stack, this has been the worst year yet, and it’s all because of Steam and their special deals on multi-game bundles. I’ve been considering altering the terms of the Oath to handle this better, but I honestly don’t want to — the games I buy this way are for the most part short, interesting indie works that I might never get around to trying otherwise. But this still mainly a manifestation of the weakness of will that brought the Stack to its current size in the first place. Buying games, or books, or building up a huge Netflix queue, is an act of denial, a refusal to admit how short our time is in this world and how much of that time is wasted on mundanities. The Oath forces me to acknowledge my limitations, and to make the most of time by being selective — or it would, if it weren’t broken.

And yet, there’s something I’m contemplating doing with my gaming time that will likely leave me with even more games unfinished. More info later, possibly.

PAX East

I haven’t mentioned this here yet: I will be attending PAX East this weekend. I will probably be spending a lot of my time at the IF Hospitality Suite. Any reader of this blog who is willing to trade pokémon is welcome to find me there.

2009

It’s been a terrible year for shrinking the Stack. I did manage to complete 19 games, thanks to a burst at year’s end, but only four of them were on the Stack before the year started. The rest were, for the most part, purchased in sales on Steam, where I typically bought them in packages of multiple titles. The end result is that the Stack grew by 9 titles (plus a couple that I added because they should have already been on the list but weren’t). I think I’m developing something of a resistance to Steam sales: by now, I’ve seen enough of them pass by to know that anything I want will be put on sale again in the future. But the recent year-end event, with its week of daily special discounts, has been manipulative enough to overcome what little resistance I have.

It’s also the first year of this blog in which I failed to complete a Final Fantasy. I blame the Vintage Game Club for that one, interrupting me in the middle of FF6 by starting a group play-through of Chrono Trigger. With any luck, I’ll be able to finish them both in 2010.

For I have a plan. This is to some extent a retrogaming blog, and I haven’t been giving the older games on the Stack the attention they deserve. So, my pledge this year is to do a run through history. One game from each year on the Stack, from 1986 to the present. That’s 25 years, so if I pull out a new one every two weeks (regardless of whether I finished the last one or not), we’ll all have a new perspective on game history by year’s end.

First, I have to finish writing up Immortal Defense. But after that, we’ll turn to the oldest game currently on the Stack, Wizardry III.

Zanzarah: Short session

My last session was short and uneventful. I made a more thorough exploration of a couple of locations, and I managed to level up a couple of my fairies, and that’s it. It strikes me that this is not a bad way to play RPGs — a little bit of incremental progress now and then, as time allows — but that I haven’t been doing it lately, because of this blog. If I’m committed to writing about each session until I finish the game, I feel every session has to yield something worth writing about. But how many insights can a game like this provoke? Thus, I try to save up my Stack gaming for longer sessions, and on days when I can’t do that, I just play games that are already off the stack, or demos, or free web-based stuff. (Moneysieze has been a particular obsession of mine lately, and I should probably write something about it at some point.)

Thus, to the extent that this blog was meant to be a way to encourage me to finish up older games, it has failed. It is sometimes actually discouraging me from playing them. I’m not sure what to do about this. A modification of the Oath might be in order, or maybe just a shift in attitude.

Year Two and Revelations

So, the second year of this blog ends with another unplanned month-long outage. It’s been a pretty dismal year for the blog, with only 14 games knocked off the Stack, if I count correctly. I haven’t even finished the Orange Box yet. This is in large part because of the demands of my new job. (The first month-long outage basically coincided with my the first month of employ.) Don’t get me wrong: it’s a great job, miles better than the one I left to take it. But there have been long hours and tight deadlines, on top of a killer commute. It’s nearly an hour and a half each way by bus, which, unless I switch to a portable system, doesn’t leave a lot of time for gaming. Or, to be more accurate, it leaves a certain amount of time for gaming, but not nearly enough time to both game and write about it. I’ve really got to find quarters closer to the office, but not having a lot of time also means not having a lot of time to look for a new apartment.

And so the Oath has backfired: in order to avoid the obligation of blog, I’ve been playing games that aren’t on the Stack. But I’m not giving up. Now that the most recent tight deadline has passed, I’m going to try to ease myself back into this by writing up some non-stack games.

As for what’s remaining on the Stack, I think it’s about time I made my secret files public. There are two ways to view it. First, at some point in 2008, I discovered Backloggery through a link to this blog from a comment thread. Backloggery is a site devoted to people doing exactly the same thing as me, except with less commentary. I had always assumed that when I wanted to put my list online I was going to have to find or create my own HTML interface to it. Seeing that someone else had done the work already, I entered my entire list, and have maintained it ever since.

I found this solution unsatisfying, though, because it didn’t categorize things the way I wanted them. Backloggery sorts by platform, but not by genre. Their list of game statuses includes several degrees of finishedness (“Beaten”, “Completed”, “Mastered”), but only one unfinished status; I had been tracking only one degree of completion, but had several kinds of non-completion (“untried”, “played partway”, “was unable to complete due to unresolved technical problems”).

Then Gunther Schmidl started his own game backlog blog and showed me what I should have done in the first place: just upload the spreadsheet to Google Documents and make it world-readable. So I’ve done that too. My Backloggery page is here and the Google spreadsheet is here.

You may notice that the Google document has 301 rows, while the Backloggery reports only 299 games unfinished. I always spend a moment confused when I look at them. Well, the spreadsheet has an extra row because of the column headers, while Backloggery is missing Pokémon from the “Unfinished” list: by their standards I’ve beaten it and it would be dishonest of me to list it otherwise. I should try to contact some of the other backloggers with Pokémon on their lists to try to arrange trades. It’s probably my only hope of finding any. (Craigslist was a bust.)

At any rate, that means we currently stand at exactly 300 games listed, which is a satisfyingly round number to start the new year on. Not that this number is really all that meaningful: I’ve got 8 points to spend (that’s $80 worth of new games by the terms of the Oath, which can go quite a long way these days), and there are a number of games whose stack status is iffy. Does Team Fortress 2 count? I did buy it, but only because it came with the Orange Box. I suppose I’ll write it up when I get around to trying it, but it’s not in the list right now. What about Peggle Extreme, also from the OB? I don’t think so: it’s really just a demo, not a full game. Or The Next Tetris — a puzzling thing to be on the Stack, perhaps, as it’s not the sort of game that’s finishable, but it has a finishable component, which is what I’m counting for Stack purposes. Except I can’t for the life of me remember if I ever finished it or not. So it’s on the list just in case.

I’m sure that there are other things on the list that will provoke questions, or at least raise eyebrows. That’s why I was so reluctant to publish the list. Anyway, expect another post tomorrow (I’ve already started writing it), and happy new year.

The recent unpleasantness

Last Tuesday, my server went down. This is not unusual; when you run your own server, you come to expect service to be interrupted once in a while. Usually it’s the router, and usually all I need to do is power-cycle it. Until recently, if this happened while I was at work, I’d just dash home and fix it. My current commute makes this impractical, so the downtime can last multiple hours, until I get home.

This time, it was even worse. When I got home, before I even got in the door, I could hear the alarm from my battery back-up. Something had gone seriously wrong with the system, presumably with the PSU. The machine was unbootable.

In times past, when my server suffered catastrophic hardware failure, I’d fix it with a transplant from my Windows machine, and then go buy a replacement part as soon as the shops open the next day. But this assumes a certain equivalence of hardware. Ever since I moved across the country, and left my old server behind to minimize downtime, my server has lived in a small-form-factor Shuttle box. This has a nice quiet PSU, but it’s a nonstandard size and shape, designed to fit snugly in the one case it was optimized for. I do like the system a lot, and I’ve been saying for some time that I should replace my big noisy Windows machine with another Shuttle box when I upgrade again, but since I started this blog, and have devoted most of my gaming hours to old stuff, I’ve had little motivation to upgrade.

There was another option for a transplant, though: move the hard drives into the Windows machine. Having done this, it failed to boot. Attempting to do an emergency repair of the OS, I discovered that the version of Linux I was using (Debian Sarge) didn’t recognize several of the system’s internal devices, including the specific ethernet adaptor and the SATA port. So it couldn’t access my data or the Internet, which kind of made it a failure as a server.

At this point, I was thinking that I’d need to get some replacement hardware before I could get the server up and running again. Which posed another problem: With my current commute, I can’t shop for hardware on weekdays. My job is in a location with nothing around it except cheap office space. My home is within walking distance of an excellent computer store, but it’s not open yet when I leave in the morning and closed when I get home. In desperation, I placed a rush order with newegg, telling them to deliver to the office, but this ran into validation problems because my credit card company didn’t have the office listed as an address of mine. By the time this got striaghtened out, the advantage of ordering online had been lost: the weekend was approaching, so I figured I might as well wait it out and buy the necessary components personally.

Which, ultimately, I didn’t do. When Saturday rolled around, I got the server up again by upgrading Debian Linux to the newest stable release, which recognizes the hardware on my working machine. Upgrading to a new release of Debian is always a pain — that’s why I was still running Sarge after all this time. Even now, after a day of tinkering, I don’t seem to have the mail server completely right. Nonetheless, it’s up, as you can tell by the fact that you’re reading this.

It’s not entirely happy with the new hardware, though. The load average keeps on getting into double digits. I’ve set up a cron job to restart mysql and apache every 15 minutes, which keeps it from getting entirely wedged, but clearly this is not an ideal solution. Also, it was periodically overheating, especially when doing something computationally intensive, like attempting to install upgraded Linux packages. The OS is smart enough to throttle down when this happens, but whenever it did, it would issue a warning to all consoles (messing up any text editor I had open) and beep. And then it would beep again a second or two later when the temperature came back to acceptable parameters. It’s as if the system had hiccups. I managed to turn off the warning and the beeping, but it’s just one more reason I need to get this system back into something it’s happy with, before it burns down the house or something. It all makes me wonder what was going on when the same hardware was running Windows. Was it running hot and simply not telling me?

Anyway, I have more hardware on order — not a rush order this time, because the crisis has passed. But in the meantime, I’m without a Windows machine. Which means it’s time to switch over to the PS2 for a while. As far as I’m concerned, the big lesson from this whole experience has been that it’s really inconvenient to not live near where you work and also work near where you shop. I suppose other people would derive a different lesson: that it’s not worth it to run your own server, not in the 21st century when there are plenty of reliable free alternatives. But that’s crazy talk.

Poll

Let’s try something here. Let’s play a little game. As I said before, I’m probably wrap up Final Fantasy V soon. I want to do Portal afterwards, but that shouldn’t take long. As I hinted, I’d like to give the readers of this blog the opportunity to choose what I play after that. I still don’t want to post the contents of the Stack just yet, though. Instead, I’d like to know what kind of game commentary you want in general. I’ll try to pick the best fit from the Stack, and also bear the results in mind in future choices.

First, let’s choose the genre. You can select more than one option in this one, and there’s a certain amount of overlap. I’ve listed them in order of how many there are on the Stack.

What genre of game should I play next?

  • Adventure (59%, 16 Votes)
  • RPG (52%, 14 Votes)
  • Puzzle (33%, 9 Votes)
  • Platformer (26%, 7 Votes)
  • Strategy (26%, 7 Votes)
  • Sim (15%, 4 Votes)
  • Horror (11%, 3 Votes)
  • Arcade port/remake (11%, 3 Votes)
  • FMV (4%, 1 Votes)
  • FPS (4%, 1 Votes)
  • 3D "Action" (4%, 1 Votes)
  • Other (specify in comments) (4%, 1 Votes)
  • Driving (0%, 0 Votes)
  • Movie adaptation (0%, 0 Votes)
  • Flight (0%, 0 Votes)

Total Voters: 27

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Second, how old a game should I play?

What release date?

  • 1986-1995 (the DOS age) (36%, 10 Votes)
  • 1996-2002 (people start designing games for CD-ROMs, hardware 3D acceleration, and Windows 95) (36%, 10 Votes)
  • 2003-2006 (up to five years ago; reasonably modern) (21%, 6 Votes)
  • 1985 and earlier (the dawn of time) (4%, 1 Votes)
  • 2007-2008 (released after I started this blog) (3%, 1 Votes)

Total Voters: 28

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Do you want me to talk about something you’re likely to have heard of, or something likely to be new to you? (Note: None of the examples listed here are actually on the Stack.)

How obscure?

  • Things that I'd expect fans of their specific genres to know about, but wouldn't be surprised if others didn't (No One Lives Forever, Maniac Mansion, Lode Runner) (65%, 17 Votes)
  • Things I wouldn't expect you to have heard of, but it wouldn't surprise me if you had (ZPC, Amerzone, Claw) (23%, 6 Votes)
  • I'd be surprised if you had heard of it (Ken's Labyrinth, Symbiocom, Mimi and the Mites) (8%, 2 Votes)
  • Canonical works that even non-gamers have heard of (Doom, Adventure, Super Mario Brothers) (4%, 1 Votes)
  • Big titles that you probably know about if you're a gamer, even if you don't follow their genre, because they got a lot of coverage in the gaming press (Halo, Myst, Prince of Persia) (0%, 0 Votes)

Total Voters: 26

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Finally, what kind of soul do you have?

Should I play a game that I expect to be good or a game that I expect to be bad?

  • Choose something where you don't have strong expectations yet. (54%, 14 Votes)
  • Good. I want analysis of what works and why. (46%, 12 Votes)
  • Bad. I just want to see you amusingly rip into a game's deficiencies. (0%, 0 Votes)

Total Voters: 26

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Year One

Today is the first of January, 2008. I started this blog a year ago today. When I started, there were “just over 300″ games on the Stack. Strangely, that’s still true. I removed 20 games from the Stack over the course of the year, but also purchased some new games (abiding by the terms of the Oath), not all of which I have played. Note that the point system of the Oath doesn’t necessarily shrink the stack very fast — indeed, when I buy games for $10 or less, it doesn’t shrink it at all. Purchasing an anthology can actually make the stack grow. Also, in the middle of the year, I moved from one apartment to another, and in the process of clearing out my possessions, found some discs that had escaped the initial count. Perhaps 2008 will see the Stack clearing faster — there were a couple of major interruptions in 2007, such as the aforementioned move, and I did tackle some pretty long games, such as GTA3. On the other hand, there can be interruptions anytime, and I have some pretty long games remaining (including one Elder Scrolls game), so who knows?

This blog has been the most complete record I’ve ever made of what I’ve been playing, but it’s not completely complete, as not everything I play is on the Stack. For example, I played quite a few fan-made DROD holds after completing The City Beneath. There’s a lot of really well-made DROD out there, but the best-designed ones tend to be the most difficult, probably because the people who care enough to put a lot of effort into design are the most experienced players. Other off-stack favorites of the year include Desktop Tower Defense, Trilby: The Art of Theft, Portal: The Flash Version, and Angband.

As for what’s next: I have a couple more days of Pokémon ahead of me before I head home, then I intend to finish up Final Fantasy V. After that, I have made a promise to play Portal. After that, I’m open to suggestions.

New server

I have just moved this blog to a new machine, and in the process upgraded Apache, WordPress, and MySQL. If you notice any problems with the new setup, please either email me (if you have my email address) or leave a comment here.

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