Final Fantasy V: Ending

Not only have I triumphed over my xyloid adversary, I managed it on my first attempt and with no casualties. Honestly, X-Death (and his ghastly chimeric alternate form, Neo X-Death) isn’t the toughest boss in the game. There are several optional bosses as extra challenges for those who want them. The toughest of them all is Shinryu, a dragon found inside a chest near the end of the final dungeon. The first time I opened that box, Shinryu wiped out my entire party with a single tidal wave; the second time, I was prepared for that, but only lasted slightly longer. But after some more spectacular failures, I managed to defeat Shinryu by exploiting Mimes.

The Mime job is the last one acquired in the game, and is itself optional. Like many things in the game, it’s not obvious at first glance why it’s worthwhile: its sole special ability is the Mime command, which just repeats the action of another player character in combat. So it quite specifically doesn’t let you do anything new. Its big advantage is that miming costs no mana, even when it duplicates spell effects. So, I made a party entirely out of Mimes. By combining Red Mage and Summoner abilities, one of them could summon Bahamut, the strongest summonable in the game, twice in one turn. This was a very expensive cast, but once it was cast once, everyone just passed it along, resulting in eight Bahamut summons in every magically-accelerated combat round. Even facing this much damage, Shinryu managed to wipe out half my party before dying. There may well have been more efficient ways to win that fight, but this was my way, and it worked. It also worked beautifully on X-Death, who barely managed to scratch me at all before deresolving.

Let this be the epitaph of he who would dare control the terrible power of the Void: “Here Lies X-Death, Slaughtered by Mimes. He was a tree.” Not that there would be a grave to inscribe this on or anything. We can’t even put up a commemorative plaque at his place of death, as the fight took place in an extradimensional void.

After victory comes the longest ending sequence since The Return of the King. First there’s the denouement: the the party is escorted out of the Void by the spirits of the Dawn Warriors (“Your work is not yet finished…”), and there are assorted scenes of the world restoring itself, the crystals reforming, the various towns and castles that X-Death cast into the Void during chapter 3 reappearing, and so forth. Then there’s an epilogue set a year later, wherein we learn what the player characters have been doing, and get sepia-toned replays of scenes from the game. Apparently any party members who died in the last battle and were left behind in the Void get resurrected at this point, just in time to ride chocobos around behind the triumphant credits. When the credits are over, the final stats of each player character are displayed one by one, with a scrolling list of all the job abilities they learned. And when that’s finished scrolling, there’s another montage, presumably added for the Playstation version: it consists of scenes from the game re-created as pre-rendered FMV, using 3D models of the characters that look nothing at all like they do in the actual game.

ff5-farisIn fact, they look a lot like the original concept art by Yoshitaka Amano, which also doesn’t look much like what’s in the game. There’s a phenomenon here that I don’t really understand. Amano, the chief character designer for the Final Fantasy series from its inception, does all these vaguely-Pre-Raphaelite-influenced ink-brush drawings of slender people with delicate facial features and elaborate costumes, and then someone has to try to squash that design into a pixellated super-deformed version that fits inside a single map tile. The first six installments of the series were like this, so it’s not as if he didn’t know what was going to happen.

Anyway, I’m done with it all now, and I’m glad I played it, even though I’ll probably have the battle theme going through my head for weeks. It’s definitely one of the best games in the series (of those I’ve played), and it’s all due to the story not strangling the gameplay for once. Tomorrow, Portal! I suspect that it will not take quite as long.

[23 January] Did I say “tomorrow”? Obviously I meant “next week”.

5 Comments so far

  1. Lefty on 16 Jan 2008

    Amano, the chief character designer for the Final Fantasy series from its inception, does all these vaguely-Pre-Raphaelite-influenced ink-brush drawings of slender people with delicate facial features and elaborate costumes, and then someone has to try to squash that design into a pixellated super-deformed version that fits inside a single map tile

    well, even the NES “Mega Man” games had “Character Design By” in the credits. Its like the 48-page “The Art of Star Wars Episode I” book that came with a deluxe copy of the DVD my friend got: the amazingly high-concept ideas (the glory of the original art) behind something purile (the pixelated characters/movie plot).

    But it seems weird to throw in FMV (to my mind, a greater annoyance/immersion-breaker than game-story-on-rails) in an old RPG. Bah! Additionally, congratulations.

  2. Carl Muckenhoupt on 16 Jan 2008

    Just to be clear: There is no FMV during the game. The montage I describe at the end is FMV recreations of non-FMV scenes from the game. I realize now that my phrasing was kind of vague, and will edit my post to correct this once I figure out how.

    For what it’s worth, FF7 used FMV cutscenes, but at least they were rendered in the same style as the game itself. And I remember being kind of impressed at how smoothly FMV was integrated into FF8 — sometimes I couldn’t pinpoint the moments of transition.

  3. Carl Muckenhoupt on 16 Jan 2008

    Also, say what you like about Star Wars Episode 1, you have to admit that it had some really impressive sets.

  4. paul on 16 Jan 2008

    I think that is a beautiful epitaph.

    (The “He was a tree” one, not the remark about episode 1’s sets.)

  5. Lefty on 16 Jan 2008

    i realized in reading the original post that the FMV was only for the ending, but i guess i just shoehorned that in on my “character design painting” vs “64 pixel sprite” rant (seeing as how i think FMV helps super-glue the plot onto the rails–that much memory expenditure further reduces the chances of multiple plotlines).

    I think X-Death sounds like The Lorax’s badass cousin. So perhaps it is only suiting that he was taken down by mimes–because Loraxes are only supposed to speak for those who cannot speak for themselves (like trees or mimes).

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