Munch’s Oddysee: Slog

Another day, another level. That seems to be how fast I’m getting through this game right now, on those days that I play it at all. One level = one session is a reasonable equation, but I feel like my lack of binging, especially as I approach the end, signals a flagging of interest. The latest level was chock-a-block with land mines and other explosives, with large numbers of Slig guards, including a new, larger type, a sort of Slig giant with a more powerful gun and a more blatantly robotic lower half. None of this made the level more interesting. It just made it take longer.

Nonetheless, I do want to finish the game, if only to justify to myself moving on to Stanger’s Wrath, which is of particular interest to me simply because I know so little about it. I hadn’t even heard of it before it wound up in a Steam bundle. So for all I know, it may be even more dreary than these later levels of Munch’s Oddysee.

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