Ultimate Spider-Man: Chases

I have to admit at this point that I’ve never actually read any comics featuring Venom. He was invented in the middle of the indie comics boom of the 1980s, when I was turning up my nose at Marvel as a matter of principle. Most of what I know about him is what I’ve picked up through geek-cultural osmosis and secondary sources like movies and videogames. So I didn’t really get him as a character until I played the Neversoft Spider-Man game from 2000.

His depiction there isn’t much like in Ultimate Spider-Man, because The 2000 Spider-Man doesn’t take itself at all seriously. It wallows in the comics’ goofy, silly, childish side, where supervillains are just schoolyard bullies writ large. In this context, Venom isn’t just Spider-man as a monster, as I put it in the last post. He’s a bigger kid who you’re jealous of because he’s better at being you than you are. He’s Spider-Man’s Spider-Man, casually outdoing him in the same way that Spidey outdoes ordinary people. And he teases Spidey relentlessly about it, in a deep, gravelly voice — which stings all the more because teasing your enemies is just another thing that he stole from Spidey. The encounter with Venom in this game isn’t even a fight. It’s a race, one web-swinger against another. Because apparently at this point in the continuity, Venom has made his peace with Spider-Man and no longer wants to kill him, but still wants to prove he’s better at being Spider-Man.

That race was one of the most memorable things about the game, partly because it was so hard. Getting from place to place via web-swinging using the controls in these games is difficult enough to do at all, let alone to do fast. And Ultimate Spider-Man keeps reminding me of this sequence, because so many of the supervillains you’re fighting have to be chased down first. The chief difference is that these aren’t races you can win by going faster. Your goal is to keep close enough to the enemy to keep them from escaping, sometimes with the additional constraint of not getting so close to them that they hurt you.

But the one chase that I had the hardest time with, it was because it was the first time I chased someone using Venom, and I hadn’t really learned his controls. Unlike in that first Spider-Man game, Venom doesn’t swing. His chief means of getting places fast is by jumping high in the air, like the Hulk. It’s not quite leaping over tall buildings in a single bound, but he can easily use one bound to get on the roof of a medium-sized building and leap a tall building from there. The problem is, I had forgotten how to do this, or even that it could be done. By this point in the game, I had Spider-Man’s controls down completely, because I had spent so much time just exploring the city as Spider-Man. But Venom only comes out for the Venom missions, and my explorations meant that it had been a long time since the tutorial. Thank goodness I still have the printed manual.

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