Ultimate Spider-Man: Finished

I guess I’m done. The rooftop fight with Venom and the helicopter was, in fact, the final mission, and a little extra health from the combat tours was enough to get me through it. The game clearly wants me to keep playing, though, doing races and hunting for tokens and so forth. It even unlocked Venom for use outside of the missions. But I’m done.

Venom gets his own races, designed around his abilities, and also a special rampage mode where you try to cause as much damage as possible to people and cars before soldiers take you down with escalating firepower. It’s highly reminiscent of playing GTA and committing crimes until your Wanted level hits five stars. I tried this out for one full session, getting to the point where they were sending helicopters after me. I don’t see a need to do it again. I do like how it started, though. Unlike the races and combat tours, there’s no in-world token you use to start a rampage. You just pick up a car and throw it, and that starts your rampage. The game seamlessly adds some rampage-specific UI to the screen in response, displaying your current Wanted level and how many points of senseless damage you’ve scored. It makes perfect sense: if a player is throwing cars around, of course they want to be in rampage mode. I’d like to see more special modes and mini-games activated naturally and automatically like this.

Overall, this game is a weird mixture of highly polished and not quite satisfying. The art is stylishly toon-shaded, but not quite toon-shaded enough to remain visually interesting. Swinging around the city is viscerally fun (especially in comparison to earlier Spider-Man games), but kind of empty, especially when you wind up mostly visiting the same two or three locations. Races try to address that, but they’re too disconnected from the fiction to be really satisfying. The combat tours have a bit of tactical depth, as you try to decide whether it’s more urgent to knock another thug down or to web up his already-fallen droogs to keep them from getting up, but there’s no application of this depth to the story missions, which are nearly all one-on-one fights. As Venom, you can throw cars around, but you can’t damage buildings. There are a lot of Ultimate Marvel cameos, but a couple of really noticeable absences: even though the game keeps telling you to go to Aunt May’s house and the Daily Bugle to trigger story missions, you never see Aunt May or J. Jonah Jameson. I think I have to regard this game mainly as transitional, an experiment in open-world Spider-manning that would eventually lead to better-developed works like the recent PS4 game. But even there, I’m seeing some reports of similar sentiments.

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