IFComp 2020: The Incredibly Mild Misadventures of Tom Trundle

Here we have the tale of an American teenager in the 1980s, horny and rebellious but still bound by high school and absent parents. It starts with his unsuccessful attempts to dissuade a friend from making a fool of himself over a crush, then proceeds into discovering a possible kidnapping — and that’s as far as I got in two hours. I say “possible” because Tom himself isn’t completely sure if it’s anything more than someone messing with him, and also because it would invest the first part with more meaning if he’s making a fool of himself over flights of fancy too.

It’s got some very silly moments, but it’s not dominated by them. The overall mood is one of frustration at difficulties, especially avoidable ones, exacerbated by the protagonist’s sense of loyalty, his dutiful persistence about not letting his friends down. He doesn’t give up, he always knows what he needs to make happen, and he doesn’t hesitate to tell the player. That’s really the most striking thing about the work: the degree to which it leads the player by the nose. If Tom is asked to deliver a note, he’ll talk about possibly reading it, but balks if you actually try. If he decides that you need to search a house, you don’t get to leave until you’ve inspected every room. The very first thing that happens to him is that he gets an inexplicable urge to check his locker. It makes me wonder a little if parser-based was the right way to go with this story — but then, it does get a lot out of scenery and object descriptions, using them to convey character.

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