Return to Wonderquest

The demo of Addlemoth was apparently enough to get me jonesing for more neodroddism. I last posted about Wonderquest in 2018; it has spent the entire time since then pinned to my taskbar, awaiting further attention. Opening it again for the first time in four years with intent to actually finish it this time, I found myself in the middle of level 9 (out of probably 20, judging by the “% Complete” stat), enmeshed in a Rube Goldberg contraption of a puzzle, with (predictably) no memory of what I was trying to do or why or how. So I started the game over from the beginning, and got as far as level 7 in a frenzied burst, although my progress is slowing down as the puzzles become more complex and difficult.

I won’t rehash what I said in my previous posts on the game. It’s still less polished than DROD (or even Addlemoth, which is still a work in progress), but worth playing, in my opinion, at least once you get past the first few levels. This is a game that thrives on complexity, building its best puzzles out of masses of moving parts, but it builds up that complexity bit by bit, so it takes a while to become interesting. Particularly if you’re an experienced DROD player and already know the basics of roach-slaying, which, in all likelihood, most of the people who have played it probably were. The only place I’ve ever seen this game even mentioned was on the official DROD forums. That’s where the author published his download links. The forums are still online, but the links are long rotted. I don’t know if there’s anywhere at all you can download it today. I really should finish it while my install is still playable.

1 Comment so far

  1. Tuttle on 14 Feb 2022

    There is a copy of the installer attached to a post in the DROD forums, so it lives on.

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