Robin Hood: The Legend of Sherwood

A random conversation got me thinking about this game, so I pulled it out and played it a bit. When I first tried it in the early 2000s, it struck me as fairly original in concept: it looked and controlled like a RTS of the time, but it had stealth mechanics and puzzles. I’ve since learned that the Commandos series did it first, but I haven’t played those.

At any rate, this is a game that supports both stealth and combat approaches, and allegedly rewards choosing stealth: Robin’s ability to function as a folk hero and attract followers depends on people’s opinion of him, which is affected by how many murders he’s responsible for. I haven’t gotten far enough into the game for that to be a factor, though. All I’ve gotten through so far is the first mission, in which Robin Hood isn’t even really Robin Hood yet. Back when the game was newer, I didn’t even get that far; I got stuck in perfection paralysis, repeatedly realizing that there were better ways to do stuff as I learned the game’s vocabulary and restarting the entire level.

When run as-is under Windows 10, the game is unplayably sluggish. To get around this, I installed a patch that turned out to just be a little wrapper for running it under DxWnd. I’ll have to remember to try DxWnd for other games that display similar symptoms. It does create two new problems, though. First of all, the cursor leaves trails behind it in the game’s menus, including in-game message boxes. Secondly, it breaks the game at higher resolutions. By default, the game runs at 640×480, but the options menu lets you dial that up to 800×600 or 1024×768, and it’s a shame that I can’t take advantage of that. I’m basically stuck with 640×480, which looks brutally coarse to me, although I can already feel myself adapting to it.

[Addendum 22 Sep] It seems like the failure of the other graphics modes must be linked to the introductory FMV cutscene. This plays automatically when you start the game, and it always plays in 640×480. So if you have the game set to play at any other resolution, it has to change graphics modes on the fly. DxWnd doesn’t appear to handle that well. A lot of older games for Windows do this sort of thing, switching resolutions for FMV, and it’s never really worked very well. On every single PC I’ve ever owned, switching graphics modes takes a few seconds, with the typical result that you wind up missing the start of the video.

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