IFComp 2012: Valkyrie

This is the first game on my queue of the several written in Twine. I didn’t leave this so late deliberately; the Comp’s official random number generator gave them to me all bunched up at the end. Spoilers follow the break. (The judging period for the Comp only lasts for a few more hours, but I will abide by the spoiler rules up to the end, and longer if necessary.)

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IFComp 2012

It’s that time of year again! In fact, it’s been that time of year for more than a week now, but now I’m ready for it. A manageable 28 games up for judging this year, and the few I’ve already tried have been quite short, so I encourage anyone reading this to give it a go themselves instead of just reading blogs about it. (If you can play four a day, you’ll be done in a week!)

Notably, seven of the entries — fully a quarter of the total — are HTML-based, and five of those are in a new CYOA system called “Twine”. Inform is still the most popular authoring system of the Comp, but Twine is more popular this year than all the other non-web-based systems combined. Whether this is the beginning of a trend or just a band enthusiasts agreeing to enter the Comp together, only the future will show.

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